Long time no post since I've been doing some freelance work. Weird looking at this blog since I don't post my finished work on here.
But anyway I got recommended to try max for my hi poly renders as appose to zBrush. I think I just leveled up doing so.
There are so many things I see that I could make better, yet I don't know the render settings. So I will definitely have to experiment a lot more. I might also try rendering the final in unreal to try something new since most of my props are rendered in toolbag2
Polygon Works
Works in progress and any other works will be posted here.
Friday, July 31, 2015
Tuesday, February 10, 2015
Column
Working on my third and final prop. Every time I finish a part I look at the rest of my reference and say not even half done. I hope this comes out looking awesome.
And here is the reference.
And here is the reference.
Tuesday, January 27, 2015
Saturday, January 17, 2015
Tuesday, January 13, 2015
Thursday, January 8, 2015
Tiger Column
Working on this Tiger Column based on a concept from the Mist of Pandaria Trailer. Still have to make the foliage.
Monday, December 29, 2014
First Procedural Texture
So I dived in into substance designer and I'm loving it. It is procedural, but it has some artistic flavor to it. Just made a simple brick texture with some edge damage. Albeto are fun to do since you can achieve a lot of color variation easily.
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