Friday, July 31, 2015

Hi-poly render test

Long time no post since I've been doing some freelance work. Weird looking at this blog since I don't post my finished work on here.

But anyway I got recommended to try max for my hi poly renders as appose to zBrush. I think I just leveled up doing so.

There are so many things I see that I could make better, yet I don't know the render settings. So I will definitely have to experiment a lot more. I might also try rendering the final in unreal to try something new since most of my props are rendered in toolbag2

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